Traces
There are 2 main types of traces. Line trace and Sphere trace, each of them has their own version of the functions bellow that can be used in different situations
Last updated
There are 2 main types of traces. Line trace and Sphere trace, each of them has their own version of the functions bellow that can be used in different situations
Last updated
Trace to Screen Center by Channel
Does a collision trace and returns the first blocking hit encountered.
This trace finds the objects that RESPONDS to the given TraceChannel
Trace to Screen Center by Profile
Trace a ray against the world using a specific profile and return the first blocking hit.
This trace finds the objects that RESPONDS to the given collision profile
Trace to Screen Center for Objects
Does a collision trace along the given line and returns the first hit encountered.
This only finds objects that are of a type specified by ObjectTypes.
Multi Trace to Screen Center by Channel
Does a collision trace along the given line and returns all hits encountered up to and including the first blocking hit. (Stops on the first blocking hit)
This trace finds the objects that RESPOND to the given Trace Channel
Multi Trace to Screen Center by Profile
Trace a ray against the world using a specific profile and return overlapping hits and then first blocking hit (Stops on the first blocking hit)
This trace finds the objects that RESPONDS to the given Collision Profile
Multi Trace to Screen Center for Objects
Does a collision trace along the given line and returns all hits encountered.
This only finds objects that are of a type specified by ObjectTypes