Delegates
All the delegates bellow are blueprint accessible.
Currently there are only delegates for the interactables.
FOnUpdateWidgetInfo OnUpdateWidgetInfo;Called when the interactable's widget info is updated on the local machine. (Not networked)
FOnOverlapUpdated OnOverlapUpdated;Called when the interactable's overlap state is updated on the local machine. (Not networked)
FOnHoverUpdated OnHoverUpdated;Called when the interactable's hover state is updated on the local machine. (Not networked)
FOnInteractionPercentageUpdated OnInteractionPercentageUpdated;Called when the interactable's interaction percentage is updated on the local machine. (Not networked)
FOnInteract OnInteract;Called when the interactable's interaction is completed. From 5.6 upwards, this delegate get's called 2 times, once with bLocal set to false (Called on the server) and once with bLocal true (Called on the local client). this allows for local only interaction, such as Apex Legends's chests.
Last updated