Components
Last updated
Last updated
Add "Interactor Component" to your character blueprint.
Customize the interactor properties as you want in the "Details" panel.
Add "Interactable Component" to your Interactable blueprint.
Set your widget component properties.
Widget Class - "UI_CIP_LegacyInteractionIndicator_Circular" or "UI_CIP_LegacyInteractionIndicator_Square"
You can set the properties directly in the component or use a Data Table
Simply set the properties in the "Behaviour" category as you want.
By now, the interaction should be working as desired! go ahead and add your own logic to the events on "Interactable Component".