Customizable Interaction Plugin Documentation
  • Welcome!
    • Initial Settings
    • Components
    • Inputs
    • Common Questions
  • Reference
    • Advanced Info
      • Customization Options
      • Functions/Events
      • Delegates
      • Patch Notes
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  • Interactor
  • 1 - The interactor component
  • 2 - Interactor Properties
  • Interactable
  • 1 - The Interactable Component
  • 2 - Interactable Configuration
  • 3 - Customize your Interactable!
  • 4 - Setup the inputs
  1. Welcome!

Components

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Last updated 2 months ago


Interactor

1 - The interactor component

Add "Interactor Component" to your character blueprint.

2 - Interactor Properties

Customize the interactor properties as you want in the "Details" panel.


Interactable

1 - The Interactable Component

Add "Interactable Component" to your Interactable blueprint.

2 - Interactable Configuration

Set your widget component properties.

  • Widget Class - "UI_CIP_LegacyInteractionIndicator_Circular" or "UI_CIP_LegacyInteractionIndicator_Square"

3 - Customize your Interactable!

You can set the properties directly in the component or use a Data Table

Simply set the properties in the "Behaviour" category as you want.

1 - Create a new Data Table based on the "Interactable Data" structure.

2 - Create a new Row and customize your interactable's properties

3 - Initialize your interactable details in the Begin Play event

  • Data Table - A reference to the Data Table in which your interactable is included

  • Row Name - The name of the Row created in the Data Table

4 - Setup the inputs

Go to the next section to finish the setup.