Components
Interactor
1 - The interactor component
Add "Interactor Component" to your character blueprint.

2 - Interactor Properties
Customize the interactor properties as you want in the "Details" panel.

Interactable
1 - The Interactable Component
Add "Interactable Component" to your Interactable blueprint.

2 - Interactable Configuration
Set your widget component properties.
Widget Class - "UI_CIP_LegacyInteractionIndicator_Circular" or "UI_CIP_LegacyInteractionIndicator_Square"

3 - Customize your Interactable!
You can set the properties directly in the component or use a Data Table
Simply set the properties in the "Behaviour" category as you want.

1 - Create a new Data Table based on the "Interactable Data" structure.

2 - Create a new Row and customize your interactable's properties

3 - Initialize your interactable details in the Begin Play event
Data Table - A reference to the Data Table in which your interactable is included
Row Name - The name of the Row created in the Data Table

4 - Setup the inputs
Go to the next section to finish the setup.
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