Inputs
Last updated
Last updated
Add a trigger for when the button is pressed
Add a trigger for when the button is released
The key set on the mapping context will be used to find the correct interaction promt
Make sure you select the input action that is used for the interaction, It will be used to display the correct prompt on the widget.
On your interactor's blueprint, call "Interaction input" when the input is triggered
Make sure you have selected the desired interaction key