Customizable Interaction Plugin Documentation
  • Welcome!
    • Initial Settings
    • Components
    • Inputs
    • Common Questions
  • Reference
    • Advanced Info
      • Customization Options
      • Functions/Events
      • Delegates
      • Patch Notes
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On this page
  • 1 - Create a new "Input action"
  • 2 - Add triggers
  • 3 - Add the input action to your input mapping context
  • 4 - Create a new "Interaction Key" asset
  • 5 - Customizing the key
  • 3 - Toggling the input
  • 4 - Add your logic to the delegates
  1. Welcome!

Inputs

PreviousComponentsNextCommon Questions

Last updated 2 months ago


1 - Create a new "Input action"

2 - Add triggers

  • Add a trigger for when the button is pressed

  • Add a trigger for when the button is released

3 - Add the input action to your input mapping context

  • The key set on the mapping context will be used to find the correct interaction promt

4 - Create a new "Interaction Key" asset

5 - Customizing the key

  • Make sure you select the input action that is used for the interaction, It will be used to display the correct prompt on the widget.

  • Make sure to set the desired Interaction Key on your Interactable Component

3 - Toggling the input

  • On your interactor's blueprint, call "Interaction input" when the input is triggered

  • Make sure you have selected the desired interaction key

4 - Add your logic to the delegates

Enjoy the plugin!