Inputs
1 - Create a new "Input action"

2 - Add triggers
Add a trigger for when the button is pressed
Add a trigger for when the button is released

3 - Add the input action to your input mapping context
The key set on the mapping context will be used to find the correct interaction promt

4 - Create a new "Interaction Key" asset

5 - Customizing the key
Make sure you select the input action that is used for the interaction, It will be used to display the correct prompt on the widget.
Make sure to set the desired Interaction Key on your Interactable Component

3 - Toggling the input
On your interactor's blueprint, call "Interaction input" when the input is triggered
Make sure you have selected the desired interaction key

4 - Add your logic to the delegates
Enjoy the plugin!
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