Procedural Aim Offset


Procedural Aim Offset is a single Anim Graph node that drives the character’s upper-body aiming by rotating the spine in component space. To support leaning and camera-driven aiming, place the node twice: the first instance applies the roll coming from the leaning component, and the second instance applies the normal pitch/yaw aim offset from the camera/controller.
Application Order: Place two of these before
ProceduralHandIK.Inputs/Details:
Auto Fill Rotation from Camera: Set False on the first node (Leaning pass) and True on the second node (Camera pass).
Auto Fill Rotation from Leaning: Set True on the first node (Leaning pass) and False on the second node (Camera pass).
Spine to Head Bones: Bones affected by the node. Typically:
First node (Leaning): includes the full spine chain (and optionally neck/head).
Second node (Camera): uses only the upper-most spine bone (or the last 1–2 bones) for fine aim adjustment.
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