Procedural Aim Offset

Procedural Aim Offset is a single Anim Graph node that drives the character’s upper-body aiming by rotating the spine in component space. To support leaning and camera-driven aiming, place the node twice: the first instance applies the roll coming from the leaning component, and the second instance applies the normal pitch/yaw aim offset from the camera/controller.

  • Application Order: Place two of these before ProceduralHandIK.

  • Inputs/Details:

    • Auto Fill Rotation from Camera: Set False on the first node (Leaning pass) and True on the second node (Camera pass).

    • Auto Fill Rotation from Leaning: Set True on the first node (Leaning pass) and False on the second node (Camera pass).

    • Spine to Head Bones: Bones affected by the node. Typically:

      • First node (Leaning): includes the full spine chain (and optionally neck/head).

      • Second node (Camera): uses only the upper-most spine bone (or the last 1–2 bones) for fine aim adjustment.

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