Procedural Hand Offset

Procedural Hand Offset applies offsets to the selected hand and lowerarm bones. Hand offset is commonly used to reuse the same base pose across multiple weapons by repositioning the hand per-weapon. Lowerarm offset is typically used to push or hide the lowerarm bones away from the camera.
Application Order: Place this anywhere between
ProceduralMotionandProceduralAimOffset.Inputs/Details:
Hands / Lowerarm Bones: The virtual bones that will be modified.
Hand Offset Data: A struct containing the offset data for all affected bones.
Hand Offset Alpha: Controls how much of the hand offset is applied. This can also be driven by the MaskHandOffset curve.
Lowerarm Offset Alpha: Controls how much of the lowerarm offset is applied. This can also be driven by the
MaskLowerarmOffsetcurve.
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