Plugin Overview

Here you will find a overview of the included plugin files

Content

  • Everything included in the plugin's content can be found here.

Animations

  • The plugin does not contain any animations, whoever, the animations you may have seen in the videos can be downloaded from the example project's files, they are based on the UE5 skeleton.

  • The plugin also includes an example first person AnimationBlueprint called AB_FP_Locomotion , it will be used to speed up our tutorials, but are not required to be used.

  • Example procedural motion component implementations can be found inside Content/ProceduralMotion. These include: BP_ProceduralAdditiveMotionComponent, BP_ProceduralAimMotionComponent, BP_ProceduralRecoilMotionComponent and BP_ProceduralSwayMotionComponent . Procedural Blocking, Leaning, Offset and Recoil Motion Components are entirely written in C++ and can be found inside PluginFolder/Source/Components .

Utility

BP_ProceduralFirstPerson_SkeletonSetup is an AssetActionUtility used to procedurally generate the virtual bones necessary for the animation to behave correctly, it is found under Content/Utility .

Procedural Preset Data

ProceduralPresetData is an important part of the plugin. It’s a DataAsset that holds most of the adjustable settings, making them easy to configure and preview at runtime. More info can be found in Procedural Preset

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