Sway Motion Component adds reactive, spring-based motion to the equipped item based on both camera movement and character movement, making the equipment feel physically present and responsive.
Placement: Preferably on the equipment.
Default Computation Stage: 4
Inputs:
Preset Data: Requires the Preset: Sway Motion fragment that defines the sway settings.
Sway Scale: A multiplier that controls the overall sway intensity. This can be used to reduce sway while aiming.
SwayMotionComponent should only be applied in first person.