Sway Motion Component

Sway Motion Component adds reactive, spring-based motion to the equipped item based on both camera movement and character movement, making the equipment feel physically present and responsive.

  • Placement: Preferably on the equipment.

  • Default Computation Stage: 4

  • Inputs:

    • Preset Data: Requires the Preset: Sway Motion fragment that defines the sway settings.

    • Sway Scale: A multiplier that controls the overall sway intensity. This can be used to reduce sway while aiming.

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