Additive Motion Component
Additive Motion Component reads curve values from your Animation Blueprint and converts them into procedural movement. This is what enables a single shared movement animation set: you extract its curves once and apply the resulting motion to any weapon or equipment.
Placement: Preferably Character
Default Computation Stage: 3
Inputs:
X Axis Curve Name: Curve used to move the equipment on the X axis.
Y Axis Curve Name: Curve used to move the equipment on the Y axis.
Z Axis Curve Name: Curve used to move the equipment on the Z axis.
Pitch Curve Name: Curve used to add pitch rotation.
Yaw Curve Name: Curve used to add yaw rotation.
Roll Curve Name: Curve used to add roll rotation.
Offset Alpha: A value from 0–1 that controls how much of the additive motion is applied.
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