Additive Motion Component

Additive Motion Component reads curve values from your Animation Blueprint and converts them into procedural movement. This is what enables a single shared movement animation set: you extract its curves once and apply the resulting motion to any weapon or equipment.

  • Placement: Preferably Character

  • Default Computation Stage: 3

  • Inputs:

    • X Axis Curve Name: Curve used to move the equipment on the X axis.

    • Y Axis Curve Name: Curve used to move the equipment on the Y axis.

    • Z Axis Curve Name: Curve used to move the equipment on the Z axis.

    • Pitch Curve Name: Curve used to add pitch rotation.

    • Yaw Curve Name: Curve used to add yaw rotation.

    • Roll Curve Name: Curve used to add roll rotation.

    • Offset Alpha: A value from 0–1 that controls how much of the additive motion is applied.

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