Offset Motion Component lets each equipment item apply its own camera-relative offset. This is useful for preventing the weapon from obstructing the player’s view and for placing the equipment exactly where you want, with any translation or rotation.
Placement: Character or Equipment
Default Computation Stage: 1
Inputs:
Preset Data: Requires the Preset: Offset Motion fragment that defines the offset settings.
Offset Alpha: A value from 0–1 that controls how much of the offset is applied.