Procedural Bone Rebase

Procedural Bone Rebase ensures that any bones used by procedural motion start from a clean, expected transform. This prevents procedural motion from breaking or fighting animations that are evaluated earlier in the graph.

  • Application Order: Place this as the first node in the Procedural First Person Toolkit chain.

  • Inputs/Details:

    • Pivot Pair: Copies the Source Bone transform to the Target Bone transform. The Target Bone is typically the bone used as the attachment/holder point for weapons or items.

    • Bone Pairs: Same behavior as Pivot Pair, but for additional bones.

    • Pivot Offset Location (Optional): A component-space translation applied after the copy, used to reposition the pivot/origin from which procedural motion is applied to the equipment by moving the pivot bone. This requires the equipment attachment to use a relative transform that is the inverse of this pivot offset.

    • Pivot Offset Rotation (Optional): A rotation applied after the copy, used to correct equipment orientation. This is typically set per-weapon to align different weapon meshes consistently.

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