Procedural Bone Rebase

Procedural Bone Rebase ensures that any bones used by procedural motion start from a clean, expected transform. This prevents procedural motion from breaking or fighting animations that are evaluated earlier in the graph.
Application Order: Place this as the first node in the Procedural First Person Toolkit chain.
Inputs/Details:
Pivot Pair: Copies the
Source Bonetransform to theTarget Bonetransform. The Target Bone is typically the bone used as the attachment/holder point for weapons or items.Bone Pairs: Same behavior as
Pivot Pair, but for additional bones.Pivot Offset Location (Optional): A component-space translation applied after the copy, used to reposition the pivot/origin from which procedural motion is applied to the equipment by moving the pivot bone. This requires the equipment attachment to use a relative transform that is the inverse of this pivot offset.
Pivot Offset Rotation (Optional): A rotation applied after the copy, used to correct equipment orientation. This is typically set per-weapon to align different weapon meshes consistently.
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